3- INTERACTIVE EXHIBT / PLANETARIUM ENDEMIC VILLAGE:
A pattern of fluent communal living remains in the form of a chronic Neolithic
and its particular relationship with the environment, half quotidian and half sacred.
This sector hosts the parts of the program with a more direct and spontaneous
relationship with the public (reception hall, tower, planetarium, HD theater, shop,
childrens area).
4- CONFERENCE CENTER / TEMPORARY EXHIBITION.
ARCHTYPICAL CITY: Organized as a complex of various street and buildings
in the manner of a conventional city this sector represents a perpetual present.
Here diverse and complementary uses such as office, museums (including an
anatomical theatre), restaurants, learning libraries and labs, auditorium, lecture
halls, etc. are grouped.
5- INTERACTIVE EXHIBITON / SCIENCE PARK. TECHNOLOGICAL
PARK: Structured by a systematic or ‘scientific’ grid we have a succession of
large rooms and courtyards that are a combination of technological park and large
exhibition area that displays a sort of paradoxical imminent future (a recurrent
fiction) that ends up never completely arriving. In some sense this stage is a
reflection of a primitive survival technology that merely applies literally the means
at its disposal: a new Paleolithic.
An endless and spectacular catalog of inventions, artifacts, perpetual motion
machines, means of observation (astronomical observatory, outdoor rotator
planetarium, elevable platform), clean energy collectors, green power plant,
scientific achievements (Tasla coils, Archimedes screw), architectural
achievements (some representative from Egypt, as the hypostyle hall with a
broken column ; and others universal, as tensegrity structures).